Interlude: The Upside and Downside of UE4

This isn’t the blog post I promised but, whilst starting to put together my turn-based idea, I stumbled onto something that made me think about one of the big differences between UE4 and UDK.

When I used UDK, the Content Browser was a faithful friend. It wasn’t overstocked with meshes and objects but there was enough there to let you throw together an aesthetically interesting level without too much trouble. A far from profound, but certainly noticeable, adjustment to using UE4 is the bare cupboard of a content browser.  It took me a while to understand that, simply, the free content from UDK’s default content browser had been replaced by a shop.

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My default reaction, predictable, reasonably, was to be a bit put out. Swapping my free things for expensive things hardly seemed like a good deal. As is often the case (and with the help of a friendly “thank you subscriber, we’re free now” voucher) I was able to see the benefits of the new marketplace.

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Turn-Based Zombies Project: Part 1

For a while I’ve had an idea for a game which I really want to make. However, for the purposes of showing design skill and proficiency with UE4, disappearing for a couple of years (or five?!) then reappearing with a finished game doesn’t really do me any favours.

What I thought I would do instead is write up the pitch for the game, then start working on a series of design documents which highlight the individual features/elements of the game. Once these short design documents are written I can then use UE4 to make small to medium-sized prototypes of the individual features. Where that is beyond me, or I would need code/art/audio support, I will flag that up and just present the design document.

The aim here is simple; show original thinking, show that I can write clear, concise design documentation, and show that I can turn an idea into a high quality design.

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Back into 3D – Endless Runner Tutorial

My last few posts have all been about the two dimensional plane. I wanted to move back into 3D for my next piece of work. I also wanted to see some different ways of using Blueprints. It turns out that this tutorial from Unreal (https://www.youtube.com/playlist?list=PLZlv_N0_O1gbY4FN8pZuEPVC9PzQThNn1) was perfect.

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(Tele)Porting a Game into Unreal 4

It’s time to break away from tutorials and push my knowledge and creativity in Unreal 4. Over the last few days I have been working on taking a prototype I originally put together in Game Maker and transferring it into UE4.

The original Game Maker platformer was put together with help from Shaun Spalding’s tutorials, available here: https://www.youtube.com/channel/UCn7FE3Tx391g1tWPv-1tv7Q.

Here’s my version:

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Testing Out Paper2D

I was interested to see how Paper 2D compared to Game Maker. I’ve always found Game Maker very easy to use and was curious as to how Paper 2D compared. I also wanted to know how Paper 2D fits with the Blueprints in UE4 and its pros and cons in relation to Game Maker’s interface.

I started this exploration by completing the Paper2D Official tutorial, shown below.

The video above shows my recreation of the Unreal 4 YouTube tutorial, available here: http://www.youtube.com/playlist?list=PLZlv_N0_O1gauJh60307mE_67jqK42twB

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