Returning Inside (to the Zombies)

This is going to be a short post that relates to some of the experiments I have been doing recently with an indoor zombie level and an outdoor zombie level.

Long story short, the first experiment was the indoor level, where the zombies were massively powerful, both because their inherent stats (health, damage, etc) and because the nature of the level (tight corridors and short sight lines) gave the melee heavy hitters a huge advantage.

To compensate for that, I made an outdoors level with enemies spread further apart, with longer sight lines and a variety of low walls for the player to use as cover. The thing is, that didn’t help very much.

Glamourshot

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