Outdoor Zombies

After my indoor zombie experimentation, where the ranged player characters were overwhelmed by beefed up melee enemies who could take advantage of short sight lines and swarm the player, I decided to take the action outside.

There was two reasons for this;

  1. The new level design would have the immediate, but somewhat tough to measure, effect of rebalancing the game in favour of ranged heroes who can now use the full benefit of their greater range.
  2. With the game already rebalanced in favour of the player I now have a better space to start tweaking range/damage/health variables to get the levelling behaving as I want.

Outdoor Level

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