Drawing A Line Under the Top Down

It feels like I have been working on this for months, but finally it is done.

First sentence, first lie.

If I learnt one thing from making this top down shooter game it is that, no matter how much you build, and test, and refine, no game is ever truly finished. I’ve got a laundry list of things I’d like to add to this prototype: better matinee for the boss introduction, a more professional front-end, and a visual indicator of the score multiplier. Oh yeah, the game has a score multiplier. If the player defeats every enemy in a wave their score multiplier increases by one. Unless you built the game, you wouldn’t know it.

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