Turn-Based Zombies Project: Part 1

For a while I’ve had an idea for a game which I really want to make. However, for the purposes of showing design skill and proficiency with UE4, disappearing for a couple of years (or five?!) then reappearing with a finished game doesn’t really do me any favours.

What I thought I would do instead is write up the pitch for the game, then start working on a series of design documents which highlight the individual features/elements of the game. Once these short design documents are written I can then use UE4 to make small to medium-sized prototypes of the individual features. Where that is beyond me, or I would need code/art/audio support, I will flag that up and just present the design document.

The aim here is simple; show original thinking, show that I can write clear, concise design documentation, and show that I can turn an idea into a high quality design.

zombie_horde_by_joakimolofsson-d5mudbk

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