Using the Turn Based Toolkit

As I mentioned in a previous post, I’m going to be using the Advanced Turn Based Toolkit (available in the Unreal Marketplace) as a base to prototype out different mechanics of my turn-based zombie game.

I know at this point I must sound like a salesman for this particular toolkit, but I just love the way it is put together. The best aspect of the toolkit is just how easy it is to customise. I wanted to put together a small, basic map to see how the different characters (a ranged character and melee character interacted).

First, I set out a hex grid and placed a couple of characters. See image below.

HexMap

 

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