(Tele)Porting a Game into Unreal 4

It’s time to break away from tutorials and push my knowledge and creativity in Unreal 4. Over the last few days I have been working on taking a prototype I originally put together in Game Maker and transferring it into UE4.

The original Game Maker platformer was put together with help from Shaun Spalding’s tutorials, available here: https://www.youtube.com/channel/UCn7FE3Tx391g1tWPv-1tv7Q.

Here’s my version:

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Visual Scripting with Unity

This week I have been learning a new skill; visual scripting in Unity. In the past I’ve always gravitated towards UDK because I enjoy Kismet and the speed with which I can prototype with that visual scripting software. Unity was so much more flexible but, if I’m honest, I was reliant on tutorials and the kindness of strangers for the code I needed. As such, Unity had limits for me.

Now, however, thanks to Hutong Games and Playmaker, I’m free!!

Playmaker, the visual scripting tool for Unity, is great. It’s deeply logical, with objects set in states until actions transition them to other states. The early tutorials, available here, got me started by building a simple 3rd person camera.

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