Tutorial Effects

First things first, a MASSIVE thank you to Eat3D, who continue to help me expand my Unreal knowledge. All the videos on this post are based on the rather spiffy free tutorials they have at their website here. Their stuff is awesome. I followed the tutorials, tweaked and blended them for my needs and now have some more interesting videos and Unreal knowledge.

I have a plan for a level and, without giving too much away whilst it is in the planning stage, I wanted a couple of features and particle effects that I hadn’t really seen in the Unreal content browser. Fortunately (coincidentally, serendipitously) Eat3D based a couple of free vids around these features. First was a convincing local smoke effect, the type you would see around a small fire.

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Drawing A Line Under the Top Down

It feels like I have been working on this for months, but finally it is done.

First sentence, first lie.

If I learnt one thing from making this top down shooter game it is that, no matter how much you build, and test, and refine, no game is ever truly finished. I’ve got a laundry list of things I’d like to add to this prototype: better matinee for the boss introduction, a more professional front-end, and a visual indicator of the score multiplier. Oh yeah, the game has a score multiplier. If the player defeats every enemy in a wave their score multiplier increases by one. Unless you built the game, you wouldn’t know it.

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