Ever since I worked on my 2D teleporting prototypes I wanted to take the idea into 3D. However, I didn’t just want to copy the mechanic into 3D. I wanted to take it, tweak it, and work on some new Blueprints for the 3D implementation.
I decided to make the teleport less of a teleport and more of a shift between dimensions. I loved Legacy of Kain and wanted to make something inspired by that game, but still make something that was obviously a platformer. This is what I came up with.
Image converted using ifftoany
First things first, a MASSIVE thank you to Eat3D, who continue to help me expand my Unreal knowledge. All the videos on this post are based on the rather spiffy free tutorials they have at their website here. Their stuff is awesome. I followed the tutorials, tweaked and blended them for my needs and now have some more interesting videos and Unreal knowledge.
I have a plan for a level and, without giving too much away whilst it is in the planning stage, I wanted a couple of features and particle effects that I hadn’t really seen in the Unreal content browser. Fortunately (coincidentally, serendipitously) Eat3D based a couple of free vids around these features. First was a convincing local smoke effect, the type you would see around a small fire.