The Hit, The Miss and the Ugly: Spellbinders

I’ve been playing a lot of Spellbinders (iOS version) recently, and wanted to do a post that I hope I will repeat; Hit, Miss and Ugly. I’ll pick one thing I like, one thing I think I could improve, and I thing to remove from a mobile, free to play game, and discuss them in some detail. 

Here we go.

The Hit: The Weekly Leaderboards

Spellbinders isn’t the only game to use Weekly Leaderboards (Miniclip uses them, Game Center uses them, for example). However, I don’t think I’ve seen it done better, and I don’t think it is done enough. Your first win every week triggers the weekly league, whereby you are surrounded with fourteen other players of a similar skill level.


Spellbinders implementation of them is really strong, for two reasons:

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Dimension Shifting Platformer

Ever since I worked on my 2D teleporting prototypes I wanted to take the idea into 3D. However, I didn’t just want to copy the mechanic into 3D. I wanted to take it, tweak it, and work on some new Blueprints for the 3D implementation.

I decided to make the teleport less of a teleport and more of a shift between dimensions. I loved Legacy of Kain and wanted to make something inspired by that game, but still make something that was obviously a platformer. This is what I came up with.

Image converted using ifftoany

Image converted using ifftoany

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