I’ve got another update to my teleport based platformer today. As the title suggests, it’s mainly a polish. However, I’ve also finished prototyping some mechanics which allow for the creation of puzzles.
The video below shows the first two levels of the prototype in action:
It’s time to break away from tutorials and push my knowledge and creativity in Unreal 4. Over the last few days I have been working on taking a prototype I originally put together in Game Maker and transferring it into UE4.
The original Game Maker platformer was put together with help from Shaun Spalding’s tutorials, available here: https://www.youtube.com/channel/UCn7FE3Tx391g1tWPv-1tv7Q.
I was interested to see how Paper 2D compared to Game Maker. I’ve always found Game Maker very easy to use and was curious as to how Paper 2D compared. I also wanted to know how Paper 2D fits with the Blueprints in UE4 and its pros and cons in relation to Game Maker’s interface.
I started this exploration by completing the Paper2D Official tutorial, shown below.
The video above shows my recreation of the Unreal 4 YouTube tutorial, available here: http://www.youtube.com/playlist?list=PLZlv_N0_O1gauJh60307mE_67jqK42twB
Over the last fortnight I’ve been working to increase my UE4 knowledge with one of the more advanced Blueprint tutorials; the Time Attack tutorial, available at http://www.youtube.com/playlist?list=PLZlv_N0_O1gZAjYuGIwtOHigppYa3CVLh.
Not much happens on lap two, so I’ve broken my work into a video covering lap one and lap three.
Online tutorials continue to be a great way to gain an understanding of UE4 and, particularly, Blueprint. I’m using these tutorials to add new skills and tricks to my arsenal, which are helping to expand my personal projects.