It’s been a while since my last update, but my floating prison has been looming all the while. I’ve made a number of changes, all of which has pushed the design forward considerably.
The aim of the most recent changes is to get the first room into a state where it is, in a first draft state, complete. That way I can copy it twice to make the other two rooms of my three room level. Each will serve as an identical base which can be tweaked to fit the tone of the game and the narrative, as required.
First off, this meant upgrading the textures and and lighting. In a prison it would make sense that each section of the building be constructed in the same way, with the same materials, so covering each wall was just a matter of choosing a believable texture for a floating building. You can’t overstate the feel good moment that comes after the last blue and grey polygon has disappeared from your draft!